You know how in Dark Souls those first guys have three or four well-telegraphed moves that leave a few frames (a wind-up, a leap) for you to take action after they start? Well, these new guys don't give you that gap. The most common grunts I encountered seemed built on a larger scale than in past games, and had more interesting move sets. It was nice to be alerted to these interesting locations by attacks as well as through searching.īecause I'm a veteran (although not a very skilled one) I survived every ambush encounter, but I suspect the difficulty had been tuned downwards for demo purposes - this is a pretty common practice.īut even if the baddies were hitting a little less vigorously than usual, they still held my interest. It was such a small area that we can't draw conclusions about overall level design and layout, but I enjoyed exploring multiple loot-filled dead ends as I progressed in one direction, before my time ran out. Even on high alert I was taken by surprise at least once, when a crossbowman perched on a ledge overlooking a gallery sniped at me from behind (just to brag a little, I rolled at the first twang of the string and dodged the shot, and I'd been so careful in advancing towards the decoy foes ahead that I had no trouble dispatching him).īut that's just one example baddies were constantly popping up from side paths and behind cover to give me a piece of their minds, and also their spears and axes and enormous swords, ah ha ha. In the short, linear section I managed to explore during my time I was ambushed at least half a dozen times.Įvery one of these little spats delighted me. Of course, I wasn't actually safe: this is a Souls game, after all. Firing up the Dark Souls 3 demo at TGS, picking the Knight build and immediately slamming my finger into place on L2 felt so, so good. I am a big fan of slow and shielded (and stealth and cheese and over-levelling and everything but white-knuckle action) and playing Bloodborne for editorial deadlines nearly gave me a nervous breakdown. My personal favourite is Demon's Souls, but I think all things considered the first Dark Souls is the best one.īloodborne wrecked me: it's a very different style of play, favouring aggression and speed, and while that kind of play is more than possible in the core Souls series it normally comes after you've developed a build specifically for it. I've played all the Souls games so far, including Bloodborne if you want to lump them together. I played Dark Souls 3 at Tokyo Game Show 2015 and it was the most relaxing appointment of my entire trip. Dark Souls 3 is like returning home, only somebody has knocked out a dividing wall and transformed your living room into a veritable paradise.
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